Artist's Note
This wall was originally one of my HDRI tryouts in 3D Max 6 with Mental Ray renderer, post-edited in Photoshop. HDRI probe provided by Paul Debevec, 3d objects by me.
The render took about 7-8 hours because it renders 3200x2400px with 16x64 sample.
Came out pretty good but still lacks realism, especially on the caustics. Definately should work on that more. Not ment to be a wall but it gives kinda peaceful still scene on my desktop.
Still needs a lot of work but I hope you guys like it. Anyone have any links to mental ray tutorials?
Comments (7)
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Interesting work, the render is a blit bland, but I like the colors, just do more post editting on the finished render once you're done with everything. add some typo and make it into a full fledged wallpaper.
Mon, Mar 29th at 11:03pm (9 years ago)
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kinda cool, the black + white + glass looks really cool here.. my only guff is that render is a bit... boring? (yet very clean)
Mon, Mar 29th at 10:20pm (9 years ago)
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i wanna touch it. good color contrast, but the bg feels too 2d against the nice 3d onbejcts
Tue, Mar 30th at 12:34am (9 years ago)
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the render looks nice....but it needs something else.....keep working on it
Tue, Mar 30th at 12:55am (9 years ago)
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Mirrors or some other highly reflective surface in the background might be cool. Even a defined corner would look really good. Great job with the render... I like the lighting structure that you chose. Props for the models.
Tue, Mar 30th at 11:19am (9 years ago)
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Pretty cool! Maybe get rid of the sphere and get some depth in the background. The glass ball doesn't do it for me, but the arch(?) is very nice!
Tue, Mar 30th at 03:54pm (9 years ago)
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Interesting, clean and beautiful... perhaps something missing!
Fri, Jun 11th at 09:28am (8 years ago)
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Created by Aphaits
on March 29th, 2004
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