you newbies shouke a look at color choices. and the brycers should consider recoloring your renders cause the bryce womb pops out some fugly colors. you can desaurate and then use variations in the image menu, adjustment layers...or have your top layer have its blending mode set to hue, color, or something like that to change your colors. this is also good for color variations with in a pack. i say this because there are some very meh walls that can be redone to look alot bet. Stev's old wall inh4late http://www.customize.org/details/25499
for this new color, i simply made a new layer about the jpeg, filled it in blue, added two simple green gradients, and then changed the blending mode to hue...
simple step which makes a much better image, comebind with some tasteful 2d that acts to simplyfy the piece it could easily get a 70 or better.
just a little hot tip.
life is a thrill, when your skill is developed, if ain't got a skill or trade, shut the hell up!
sometimes if you have whote or black you can overlay a color layer to color the white if you want. or place different color layers at different spots in the order.
life is a thrill, when your skill is developed, if ain't got a skill or trade, shut the hell up!
anyone like any coloring filters that are around? i got to sample a bunch from the cd on computer arts magazine, some by 50mm and some by flaming pare...they seem like they do alot of simple and not worth it things to me.
life is a thrill, when your skill is developed, if ain't got a skill or trade, shut the hell up!
Wonkus: I've used that technique for a while, another tip is to dupe the scene, add a coloring filter, merge the resulting layers and add a gauss blur of about 5 over the scene. Then mess with transparenciy. I (over)used that technique in that re-mix I did of liqachu's "journey to somewhere" (title?).