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Flintsilver says:

http://www.freedomsiege.com/back3.jpg
<br /> <br />
Any comments / criticism welcome. Not quite sure if I'm final with it yet.

01:20 pm, Friday, October 10, 2003 (6 years ago)
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yankee says:

cool rendering but would anyone really use it for a wallpaper if thats what you plan on making it.....?

02:26 pm (6 years ago)
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Flintsilver says:

Why wouldn't they?

03:48 pm (6 years ago)
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MaddDadd says:

i'd use it. i like dark walls. thats the best backround yet flint. looks great man.

03:58 pm (6 years ago)
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Karah Issaan says:

i'd smooth things out a bit, and make a simple, non-vector background. great render btw :) ooooo and i wanna see the movie 'kill bill'!!! :D

"What luck for rulers that men do not think."

04:14 pm (6 years ago)
3082
Max says:

looks nice flint, can you do a lighter version though for the few who might not like the wall so dark?

Don't make me use uppercase...

04:28 pm (6 years ago)
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colossus72 says:

I personally would not use it. I can absolutely appreciate the effort though, some aspects of it are just not copacetic. The grads are too heavy to my eyes, 2D is a little rough.

Also, I know I mentioned this subject nd you stated your feelings on it pretty clearly, but that plane needs to be given more love. It's a kick ass basic shape, but it's so rough right now. I know you're designing something that's going to be built, but why not approach it from that angle? Your wings for example, they're rectangular in cross section, that makes it look very unbelievable and crude. Getting the basic shape of a model is the easy part, it's the details you add that make it alive.

It's really easy to find a cross section of an airfoil, copy it as best you can by using a spline and extruding it.

I used this:

http://images.google.com/images?q=tbn:D3l6LXfC2KcC:hyperphys
ics.phy-astr.gsu.edu/hbase/fluids/imgflu/airfoil.gif



To make the wings for this:

http://home.comcast.net/~t.turnmire/vanilla.jpg

I'm not saying that's a perfect example at all. It could use work. But imagine that model with basically flattened boxes for wings. It would detract from it massively.

I say don't sub it yet, go back and go over it, replacing parts as need to make it more detailed and believable, you can only learn more and have a better looking wall in the end, and that's def. a win-win situation for you.

04:34 pm (6 years ago)
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colossus72 says:

excuse me, that should read:
"I know you're not designing something that's going to be built"

04:36 pm (6 years ago)
3082
Max says:

nice.. when are you going to release that in a color pack colossus?

Don't make me use uppercase...

04:54 pm (6 years ago)
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colossus72 says:

Probably never. I see too much wrong with it nowadays.

04:57 pm (6 years ago)
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Flintsilver says:

Max - no problem making things lighter or darker. That's easy enough.

Colossus - That model is awesome. The difference between that one and mine (aside from how good it is) is that your model is really the only piece in your image, and mine is only a part of the image. Granted, it's a big part, but it's not good enough to be the center of attention. I'm willing to try to work with the model more, but I'm not sure how far I'll get. I'd have to redo the wings - and as far as adding some curvature - which they definitely need - I'm not sure how to go about doing that. This is the sort of thing that helps me learn, though, and I think it'll be good.

06:23 pm (6 years ago)
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mojomonkee says:

i imagine we'll see a few people sub this wall in a screen. i'd do it if i wouldn't feel bad exploiting unreleased works :P

_____________________________

[Customize.org] Three syllables, Two words, One man. Cameron Frye

06:24 pm (6 years ago)
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Flintsilver says:

OK, I re-worked the model a little. I made the intakes a good bit thinner, as they looked too boxy before. I re-did all the wings, fins and canards with extruded splines so they look much more realistic. I also added a bit of lighting, just to accentuate the depth of the model.

http://www.freedomsiege.com/newmodel.jpg

I haven't been able to put a material on the wings, though. Typically, I would convert the wings to NURBS so they can handle the material, but that's too intensive and 3DS just basically hangs. Is there another way to make those shapes handle materials? I'm still learning, and it seems to me like a poly or a patch can't handle it. It does take on the basic color, but not the texture.

01:40 pm (6 years ago)
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agentpyro003 says:

that new one is kick-a...

pyroTECHNIQUE

05:20 pm (6 years ago)
567
downtown08 says:

wow..

this thing is going to look sweet when you apply materials to the wings..

sorry cant help you out there.

06:12 pm (6 years ago)
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Flintsilver says:

Took care of that. Apparently, if it's not a NURBS or a standard primitive, it needs to have mapping coordinates added.

06:22 pm (6 years ago)
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Flintsilver says:

http://www.freedomsiege.com/back5.jpg

That's the new model with the textures, and I got rid of the other grid and changed the alpha balance of the overall image. I also tried to make the top and bottom 2D more subdued and softer.

07:46 pm (6 years ago)
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wow man, I really respect the way you take critiques and turn them in to real improvements.

most people just bitch about their feedback.

...I don't work here...

08:03 pm (6 years ago)
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colossus72 says:

I think the changes you've made look really great. It's improved the model greatly.

08:12 pm (6 years ago)
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colossus72 says:

I think I'll say great again.

Great.

08:13 pm (6 years ago)
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Flintsilver says:

Great. Now I need a name for it. I can never name the damn things. Then again, that's what half price pitchers are for. Come midnight, I'll have a name for it.

Colossus - I should mention you're like a resident coach here. You've really helped me improve, because you hold me to your standards and you don't hold back. I respect that you don't take a condescending approach and instead offer real advice.

Come to think of it, it's odd using the message boards for their actual intended purpose.

08:22 pm (6 years ago)
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digger says:

looks good.

01:21 am (6 years ago)
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Flintsilver says:

http://www.customize.org/details/28764

I'd say nothing is ever final, but then I'd sound like a department store.

10:27 am (6 years ago)
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Flintsilver says:

By the way, the name came from the dead silence at the bar when my friends and I thought about names.

10:29 am (6 years ago)
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Flintsilver says:

I hope somebody can give me some real ideas with the background. Apparently, it's seriously lacking, and there's no way I'm taking a 61 on this.

10:42 pm (6 years ago)
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colossus72 says:

are you using Max 5?

12:18 am (6 years ago)
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Flintsilver says:

Yes.

12:25 am (6 years ago)
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Flintsilver says:

I was thinking of an ocean type scene. However, water never renders well.

10:05 am (6 years ago)
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colossus72 says:

Try using a stock photo for the bg, a nice high res fluffy clouds over water high altitiude sort of look and hit it (the (model) with g.i. or maybe a sunlight system. (Use advanced lighting!)

Maybe take down the specularity/reflect on your mats as well. Military hardware isn't reflective. In fact, I think the plane would be better with a duller all over dark gray, with rivited seams spaced across it in appropiate place. Easy enough to whip whip up using texporter.

Let the scene depend on the model, it's decent enough at this point, and the 2d you have on there isn't making it any better. You just need a better render and some "Wow" lighting.

example:
http://www.customize.org/details/19715

Don't worry about your score, all that matters is that you're satisfied and know you performed to the best of your abilities.

If you're not satisfied (I know i never am) then it's time to keep taking it up a notch.

11:11 am (6 years ago)
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Flintsilver says:

Rarely if ever satisfied. I'm much more satisfied with the model than I am with the background. I may try a less complex panel texture on there.

I think finding a good stock photo of that would be tough. I like the open water and sky idea, kinda like the dogfight in Top Gun. I also like the training scene from Top Gun where they are over the mountains and Goose dies.

11:18 am (6 years ago)
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colossus72 says:

Poke around on stock sites, i'm positive you'll find something.

01:15 pm (6 years ago)
 
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