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memory and c4d

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ckyfish says:

now im pissed...i got c4d 8 again the other day all ready to make some walls, i have a render i think is great, but everytime i try to render it windows virtual memory or whatever acts up and it freezes...any suggestions, oh and i dont have any other programs running, ive tried rendering it like 4 times and it never gets past the "preparing" stage

·°oO

02:29 pm, Tuesday, April 15, 2003 (6 years ago)
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5ERAPH says:

first of all, hand out the specs of your computer...
if what you're trying to render has like

89127391283478912 faces then we know your computer is not gonna handle it

second....think about lights , shadows, reflections

get rid of any of the following if they do not add to your rendered image....(i.e. if you were rendering a house, you'd want a reflective window pane...but since you might be rendering abstract nothingness....a whole raytraced object with hyperNURBS on it might not be a good idea , unless you want that kinda look)

give out the system specs, and the specs of your rendered (or un rendered) scene....and ill see what i can come up w/.

02:34 pm (6 years ago)
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colossus72 says:

you could increase the page file.

02:39 pm (6 years ago)
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5ERAPH says:

basically, it might be too much geometry for your computer, maybe you've got a lot of faces to start off with , then adding nurbs to it doesn't make it better....i know there's an option for max and the brazil render plugin for max...to 'save memory' while rendering...its a REAL slow process, but if you render things out at PRINT resolution like me...it's only just playing the waiting game at that point...without having to worry if your machine took a dump in the memory dept.

------
wewt.

02:41 pm (6 years ago)
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ckyfish says:

i took off the hypernurbs and its rendering fine now, slowly buy surely

·°oO

02:44 pm (6 years ago)
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RepoMonkey says:

The default division setting for hypernurbs in C4D is 3, try turning it down to 1 and it should render fine. When I have a very complicated render I leave it going on my spare PC - one time for four days. If you want quality and high resolution and you don't have a cluster of dual CPU xeons - you just have to be patient.

03:39 pm (6 years ago)
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DoDGe says:

Hey, I had a problem like this, I tried everything, i knew it was possible for ym comp to do this render, but it wouldnt, try rendering it as a video to an untextured version, then if that works make sure every texture works, one out of my about 100 didnt work, and that would let it render

10:30 am (6 years ago)
 
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